VNDS

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1: clovn - Command Line Only Visual Novel interpreter (1) 2: wanko to kurasou (60) 3: Clannad DS (20) 4: Umineko no Naku Koro ni (146) 5: Adventure Test (4) 6: Tsukihime All Routes (8) 7: Narcissu (72) 8: Tech support (109) 9: VNPSP? (33) 10: Png transparent how to (2) 11: Is anyone working on Tomoyo After? (8) 12: Higurashi Port (30) 13: some sound problems (22) 14: peniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis moooonster :D:D:D (132) 15: Is there a AIR vnds? (3) 16: Narcissu : problem (7) 17: Which do you prefer? Tsukihime, Saya no uta or Fate / Stay Night? (15) 18: Broken link to OMGWTFOTL (2) 19: No more audio clipping! (18) 20: Freezing when saving (3) 21: Error: [graphics] libpng_err: Too many IDAT's found (34) 22: Clannad DS (129) 23: Broken link to OMGWTFOTL (2) 24: VNDSx 1.4.9 Modified Keymap (12) 25: Will someone please port the School Days Visual Novel? (25) 26: FSN DS thread (159) 27: Hogans Back/ Ever17 PSP (2) 28: Original VNDS Novels (122) 29: yume miru kusuri (20) 30: FSN Conversion Errors (2) 31: Sono Hanabira Ni Kuchiduke Wo (17) 32: kagetsu tohya (24) 33: shuffle project (20) 34: tsukihime bug thread (164) 35: Ever17 to DS (12) 36: Stopping Spam (51) 37: Possible VN titles for future porting. (40) 38: Kanon DS (51) 39: Anyone please create Fate/Hollow Ataraxia? (10) 40: Fsn ending? (7) 41: Background music loops (2) 42: Novel guides? (7) 43: Pause before a voice would be heard (5) 44: Help? I'm new to this whole thing (11) 45: Problem with FSN (7) 46: Nocturnal Illusion (8) 47: Error on the DSi (7) 48: The Best Eroge Game Ever....ds (7) 49: Planetarian Discussion (68) 50: Narcissu problem & FSN question (23) 51: Fate/Stay Night Save (4) 52: Question regarding the F/S N novel file. (6) 53: The World to Reverse (hallucinate) & Adagio (35) 54: First VNDS Community Colaboration Project (FVNDSCCP) (99) 55: Poll: Which novel would you like to see ported the most? (112) 56: DDL on FSN DS (3) 57: newbie here (12) 58: Red Shift Port (4) 59: (3) 60: Installing Vnds along side Moonshell (2)

clovn - Command Line Only Visual Novel interpreter (1)

1 Name: Hakki : 2010-07-29 12:43 ID:RNiAaydN [Del]

Hi, here's something I wrote a while back when I was bored at work :)

http://nauris.lukimo.fi/clovn

OK, so it's a console interpreter for VNDS scripts, dunno if there's any interest it :)

It does not support all commands but I don't remember what those were. However all (non-sound/graphics) commands in Tsukihime and Fate/Stay night should be supported.

Requires bash, tr, cut, grep, sed, etc. and uses indirect variables in bash. Textout function is slow and requires groff, I bet that could be done better.

Does not support compressed VN's, writes save games and global variables under home directory in .clovn subdir.

Graphics, sound and music commands are ignored,

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wanko to kurasou (60)

1 Name: Anonymous : 2009-03-14 20:08 ID:u9Cchll+ [Del]

By any chance would you be able to port this? There's an English patch already done.

51 Name: CXBlackCatXD : 2010-07-09 00:07 ID:4ldfAACN [Del]

...I wonder what has happened to toanzz...he hasn't said anything in a couple months...but then again, I haven't really done anything for Planetarian ever since my DS broke (works now though...maybe I should get back to porting that...but I'm not quite as determined as ShinseiTom plus I'm picky as hell about random shit that barely anyone would mind anyways xD)

52 Name: ShinseiTom : 2010-07-09 01:38 ID:DkZ15gtx [Del]

...
Dang it, now that I've done it once...
I wonder how bad/complex the script is?

53 Name: ShinseiTom : 2010-07-09 06:26 ID:DkZ15gtx [Del]

So wady files are some kind of 8bit raw PCM files. Or something similar (various other combinations of bit/hz/channels work too) to PCM files. Audacity, if you import the files as an 8bit stereo raw files, can play the music recognizably (though horribly static and the wrong pitch).
It almost sounds like... there's... junk data in the files or something. Anyway, I can't find any way to convert the files so if you want to get the sound effects you'll probably have to record them all externally.
That'll be hell.
OR... you could possibly rewrite a small section of the original Wanko script to play the effects on after the other, inject it back in to the windows version, and record them like that.

54 Name: CXBlackCatXD : 2010-07-10 23:37 ID:4ldfAACN [Del]

Maybe someone could check the PC Wanko to see if there is a setting to set the bgm to nothing so the sound effects are the only noises. Then at least it is a little bit simpler to record (could always try that one method of putting a cable from speaker output to the headphones jack of the same computer).

55 Name: Hogan : 2010-07-11 22:15 ID:jyUQ4gfN [Del]

that would be pretty difficult, as you'd have to go through the script to make sure you 'heard' em all.
Out of curiosity, any chance you could put one up for download?
Don't have Wanko, but I'd be interested to look at the file.

56 Name: CXBlackCatXD : 2010-07-12 01:01 ID:4ldfAACN [Del]

Here is a sound effect and below that is a music file.
http://www.mediafire.com/?2zgmyhtinym
http://www.mediafire.com/?nbmavtt0ndz

The script is pretty easy to understand and if anything, we could just try injecting a different script into Wanko (I never checked if Crass can do that...so maybe it might not be so easy) and then have it call for all of the sound effects in order.

57 Name: toanzz : 2010-07-12 23:06 ID:JLLx25Mr [Del]

Well I've been stuck just trying to read the sound effect files like everyone else however i managed to download all the bgms from a different site however one track still eludes me. Its 21 because in the sound section of Wanko To Kurasou only has 20 bgms. Also is this verification thing new??

58 Name: CXBlackCatXD : 2010-07-12 23:26 ID:4ldfAACN [Del]

Well, you might as well worry about the sound files last (leave the filename in the script as if you had the sound files though). Maybe later I'll ask the WankoTL channel how to inject the script back and then do the idea I posted in >>56.

As for that one BGM file that is missing...I explained about that file earlier here >>38...You just need to substitute the full version of the ending song for both 20 and 21 of the BGMs (short version & long version respectively).

The verification is new. Apparently there was an option for it (to cut down spambots).

59 Name: CXBlackCatXD : 2010-07-26 09:24 ID:4ldfAACN [Del]

Well, after much effort (NOT xD), ShinseiTom and I think we might have a way to get the sound effects from Wanko (pretty much any sound/song, though there may be a quality drop...we have no idea, since we haven't tried it yet) by, yes I asked the WankoTL, injecting the script back into the mg_data2. This means that if we are all lucky, there might be a port (depending on motivation of somebody other than myself xD, though they can build off of the mockup that I made).

60 Name: burning phantom : 2010-07-29 08:12 ID:5Q6oH1zg [Del]

hey you guys,
just wanted to know if anyone knows of any sheet music for the intro to wanko to kurasou.
Ive only managed to learn about a minutes worth by ear.
heck, if I can play it all well then Ill put it on youtube :)

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Clannad DS (20)

1 Name: Boinciel : 2010-06-13 08:22 ID:JHUrQkXi (Image: 256x384 png, 65 kb) [Del]

src/1276442564638.png: 256x384, 65 kb

All right, since the old thread was getting rather cluttered up with posts and spam I decided to make a new one, and have the newest version on the first post. Maximum kudos go out to Sokudo, who pretty much single-handedly ported the two new routes available in this version. Sadly, Tomoyo's route still goes unvoiced. I just wanted to get this out there before I skip off to Japan in July.

Base files: http://www.megaupload.com/?d=K58VQMTT
Music: http://www.megaupload.com/?d=IC99JQOH
Voice & SFX: http://www.megaupload.com/?d=XU1NC4HR

For those unfamiliar to VNDS (which shouldn't happen if you're on this board, but it's a possible scenario), here are instructions.
1) Use 7zip, WinRAR, or an equivalent program to extract CLANNAD.rar into your novels folder. Don't touch the .zip files inside.
2) Extract the music RAR in a similar fashion, except to the inside of the newly-created CLANNAD folder.
3) Save sound.zip directly to the CLANNAD folder.

Post too long. Click to view the whole post or the thread page.

11 Name: Boinciel : 2010-06-29 11:45 ID:yZY21MMM [Del]

Weird, I could swear that worked last time I tested it.

12 Name: getche : 2010-06-29 20:37 ID:TGw2Qf5j [Del]

the scripts for the path are in there though...

13 Name: Anonymous : 2010-07-18 02:14 ID:fITUwCsm [Del]

bump

14 Post deleted by user.

15 Name: Anonymous : 2010-07-27 10:55 ID:/GCpNtFX (Image: 600x550 jpg, 118 kb) [Del]

src/1280253355730.jpg: 600x550, 118 kb

Bump.

16 Name: Anonymous : 2010-07-27 10:57 ID:/GCpNtFX (Image: 867x600 jpg, 99 kb) [Del]

src/1280253452948.jpg: 867x600, 99 kb

Here's more Haruna~chan

17 Name: CXBlackCatXD : 2010-07-27 14:08 ID:4qL0tHfF [Del]

Eight reasons that have lead me to believe you shouldn't post ever again.

  1. That has nothing to do with CLANNAD.
  2. This isn't 4chan.
  3. The only one who replies to spam is me because I'm just about the only person that checks this place on a regular basis.
  4. Those aren't even decent pictures.
  5. THE WHOLE FORUM IS ALMOST FU*KING DEAD!
  6. That doesn't motivate Boinciel in the slightest.
  7. Uselessly bumping a thread that nobody has cared about for over a month.
  8. At max, there are maybe 3 people that will ever see that; the poster, the moderator, and me.

18 Name: Hogan : 2010-07-28 03:50 ID:5hhgArjd [Del]

Hey, I'm still here everyday!
and I'll totally dispute 4 ^^"

But seriously, While i agree with you, there's really not too much we can do. very few people use VNDS nowadays, although it was a great ride while it lasted, especially for us, the people who helped port over all those games. Maybe once 3DS homebrew kicks off in about 8-14 months, We'll look at doing it all again. I know I'll have to know-how and intrest by then

19 Name: Rika Chama : 2010-07-28 06:38 ID:nQw1Tfss [Del]

I may not be a contributor, but I also check here daily, just to see if there are any new developments, ect. :s And I thought after the anti-bot verification code thing was added to this forum, our spam problem would have been gone...I guess there are still idiots who want to ruin that idea..

20 Name: CXBlackCatXD : 2010-07-28 18:03 ID:4qL0tHfF [Del]

I'm not so sure that Jake will actually make a VN3DS xD...He is fairly indisposed to working on VNDS as it is. If anything, I'm sure Wanko might end up ported...xD if motivation is high.

Its nice to know that there are actually some people who check (despite being almost nothing to check...the IRC has slightly more life...when I'm there xD). As for the spam problem, its definitely not as bad as before, plus I ate the fruit of power and gained the banhammer for the wiki (so there is a LOT less spam there xD).

I'm actually thinking of putting the Wanko to Kurasou script on the wiki and letting people edit it and hopefully lighten up the load of monotonous work xD (of course I would need to put up all of the images and whatnot as well as an example script...though maybe I'll just use the mockup Wanko port as the example).

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Umineko no Naku Koro ni (146)

1 Name: Nagato : 2009-04-12 20:35 ID:MB7f1cqf (Image: 256x384 png, 42 kb) [Del]

src/1239593737034.png: 256x384, 42 kb

Picking this one up as well. It should be a lot easier than Kanon. The thing I'm worried about most with this one is screen effects. It's going to require some testing but I think I might release a full episode 1 for people to test after I get up to a certain point. Let's say the first twilight since that should be enough to test a bit of the commands. Otherwise it'd take a while for me to release something major since I'm a pretty slow reader.

This small demo is the opening of episode 1 and goes up until where the OP movie plays. I am not affiliated with Witch Hunt in any way but I will deal with misc errors like typos if people report them here. I know the script is littered with them so you'll not only be helping out the DS port by reporting errors but also the PC translation.

Download: http://www.mediafire.com/?y2yhz3yzym5

Credits:
Maker: 07th Expansion (http://07th-expansion.net/)
Translation: Witch Hunt (http://witch-hunt.com/)

137 Name: Rika Chama : 2010-07-18 06:06 ID:BcwCjjSZ [Del]

Well, the one who should really be thanked is anonl, since he's the one who actually made the converter. :s All I did was look for possible bugs, nothing anyone else couldn't do. But your thanks is appreciated regardless.

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139 Post deleted by user.

140 Name: Anonymous : 2010-07-18 16:44 ID:/AaqcF/S [Del]

Shinsei, I ran into a problem with episode 5, epilogue 2. All through out the Battler sprite appears with his cloak, even when he should just have a suit.

141 Name: ShinseiTom : 2010-07-18 17:57 ID:aJGsKzXF [Del]

Well, I can't really do much. anonl is the one who made the converter, I just used it. If I really had to I could creep through his code to see what the problem is, but considering the size of the source and my ignorance of his code, it really wouldn't be worth it in the end for me to try to fix it.

He'll probably make a new version of the converter soon if he has the time considering the problems that have been posted so far.

And please, I don't really need to be thanked. I ran the converter, waited a little for it to finish, then uploaded what it spat out.
No work for me at all. Hell, I didn't even do but a tiny bit of testing to make sure it even worked ran.

142 Name: Rika Chama : 2010-07-22 18:22 ID:BcwCjjSZ [Del]

I know this may be a silly request, but is there a way you can implement an option for the converter to ignore the sounds, and just convert the bgm's? I'm assuming that what causes the lag during the action scenes is the sound repeating, but if I'm wrong (and I won't be suprised if I am) then just forget I asked something this silly, lol.

143 Name: ShinseiTom : 2010-07-22 18:41 ID:aJGsKzXF [Del]

If you want to test it, you can do a quick search/replace in almost any text editor on the script files.
In Notepad++'s case, search for "sound (.*).aac" and replace with "#sound \1.aac", without the quotes and with the regular expressions radio button selected.
This should find every 'sound' command and comment it out, without having to worry about it putting something in and unwanted spot, such as when a character says 'sound'.

144 Name: Rika Chama : 2010-07-22 20:21 ID:BcwCjjSZ [Del]

Thanks for the quick reply, I'll try that out, and post my results, for future reference.

145 Name: Rika Chama : 2010-07-24 05:32 ID:BcwCjjSZ [Del]

Well I did as you said, and the sound was taken out, it didn't change anything however, and it seems like the script is still giving the command as if it were loading the sounds...anyways, it was a good try I guess, but I figured that it would have been too easy of a solution xD.

146 Name: anonl : 2010-07-24 12:33 ID:gFyb7TFz [Del]

>>145
There are "delay" commands in the script to prevent it from pre-empting its own sound effects. Those cause delays, but you can skip them by pressing any button (though there may be 5-10 in a row in some places).

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Adventure Test (4)

1 Name: ShinseiTom : 2010-07-17 17:15 ID:cu3QBGmD [Del]

Since I've been messing with this for a little while now, putting it up here on the board only seemed appropriate. Because I have more free time than I know what to do with, here's a sort of text adventure visual novel.
I got the inspiration from Radical Dreamers, a prototype to Chrono Cross released on the SNES Satellaview exclusively in Japan. In 2003, Demiforce released a rom hack of the game translating it into English. I recommend everyone to read it. Considering using VNDS means having a cart of some type, putting an SNES emulator on it and playing through the game on their DS should be fairly simple.
My game doesn't completely copy Radical Dreamers, it's my own story I've been thinking up on the fly as I go. Right now I don't have random battles like Radical Dreamers, though emulating them wouldn't be hard. Anyway, enough talking, link:
http://www.mediafire.com/?rlu3lhxv43399hn

Feedback would be appreciated. Be warned, it ends at a cliffhanger (totally unintentional). I'm trying to write a suspense/horror game, but I'm sorta a novice at it, so don't expect anything to really scare you. Also know that there are MULTIPLE WAYS of doing some things, of which some lead to death.

2 Name: ShinseiTom : 2010-07-21 14:59 ID:cu3QBGmD [Del]

3 Name: Hogan : 2010-07-22 18:50 ID:S7ZcDGxe [Del]

Hey,

Just downloaded the latest version, I'll so I'll get back to you on feedback. looks good though!

4 Name: ShinseiTom : 2010-07-24 02:41 ID:cu3QBGmD [Del]

Newest version, release 3
http://www.mediafire.com/?9abbrq91yvr3vya

I have not tested this one AT ALL. No time to do so. I just finished the midgame event a few minutes ago and I'm leaving on no-computer vacation in 20 minutes.
So if it errors out somewhere, sorry, but I won't be able to fix it anytime soon.

Also, this one ends nicely (as long as it doesn't screw up before you get there). Also, don't run it in devmode. I have no idea if that will screw up your saves, as I have it doing some funky stuff.

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Tsukihime All Routes (8)

1 Name: Anonymous : 2010-07-10 22:19 ID:+TqRllOX [Del]

i have a file where i saved right before where you pick the girl you want for the sex scene after i beat the game i went back and i have more girls

Does this mean i can get all the routes by going back here?

2 Name: CXBlackCatXD : 2010-07-10 23:16 ID:Ovo3O84l [Del]

Well, I've never looked at the script files for Tsukihime before, but I'm guessing that it uses a global variable (carries over after you beat the game). Most likely, you will be able to get all of the routes...unless of course you are lacking some random variable that may have been available at some point before your save.

3 Name: Anonymous : 2010-07-11 16:28 ID:+TqRllOX [Del]

actually it is global but what do u mean random variation

4 Name: Hogan : 2010-07-11 22:12 ID:3DNzrCB9 [Del]

He means that the global variable makes the route available, but before that point there may be some flags you need to get to actually get the end..

i.e: The choice you've saved just before may not be the only choice you need to make to get the end, and some of those choices may be before that scene.

5 Name: toanzz : 2010-07-12 23:09 ID:24tuYIk0 [Del]

No you cannot use the same save as some peoples routes are entirely different and do not include the dream. The only exception to that is possibly Arcueid and that girl with glasses who you see fixing stakes at the back entrance of the school near start of game. (i forgot her name, she wasn't really memorable)

6 Name: Hogan : 2010-07-13 02:54 ID:3DNzrCB9 [Del]

My good man, Surely you jest, and you have not spoken Ill of Ciel?!

7 Name: Anonymous : 2010-07-14 17:03 ID:DCsl1E+V [Del]

no one cares about ciel

8 Name: Anonymous : 2010-07-24 02:09 ID:ryd74V4o [Del]

Maybe he didn't want to spoil her name? I mean, it's pretty clear that someone named Ciel would be a foreigner, and well, ...

So what are the global variables called? I'd like to manually fix my global savefile so I can skip the routes I have already played on PC.

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Narcissu (72)

1 Name: CXBlackCatXD : 2010-05-25 23:00 ID:+9rYqOIC [Del]

xD Hey everyone, just coming in to say that I recently (a couple minutes ago) found out that both Narcissu and Narcissu -Second Side- are fully released, translated, and officially free =D. Apparently it has been that way for a short while now, but in any case, I am feeling quite psyched about it (haven't read it yet).

Anyways, I'm attempting to persuade anyone who would actually be dedicated to porting it over (not like me and my laziness...), because I'm definitely sure it is going to be an amazing visual novel.

63 Name: ShinseiTom : 2010-07-01 00:45 ID:aDd2hig4 [Del]

Well, I got the translations backward up there. 2 trans. for Narc 2, 3 trans for Narc 1.

64 Name: ShinseiTom : 2010-07-04 02:42 ID:0wan9+cf [Del]

Ok, I've begun uploading Revision 2, which has everything like I said in #62, plus one little extra note from me that opens up at the same time the final epilogue opens up. The port also has completely redone menus that are modified versions of the computer ones (looks much nicer), along with the music info that pops up when you start a song. It is all still kinda rough, but I don't know much about fine image making so it'll have to do for now.

One factoid: Setsumi ISN'T the only person voiced in Narcissu 1. Her mom actually get's about 4~6 lines of speech too.

Oh, and the final epilogue is great. Just read it about 2 hours ago. I'm still kinda teary from finishing Narcissu 2 and reading it. Such a wonderful story. I hope somebody eventually translates Narcissu 3.

Anyway, now all I have to do is wait for the upload to finish. Ciao!

65 Name: ShinseiTom : 2010-07-04 11:20 ID:0wan9+cf [Del]

Here it is:
Narcissu 2 Release 2 (No Sound):
http://www.mediafire.com/?tyzwdmzzw2l
Sound (No Voices):
http://www.mediafire.com/?dl4ymrycqoh
Sound (With Voices):
http://www.mediafire.com/?i41d2zizojd

Barring bad audio files somewhere (I don't think there is any, I've listened to all of them, but you never know) this should be the last sound I'll ever have to make.

[Edit] Good thing I did one last check of the easy stuff (menus and the like). I caught a small problem with the musicbox page and a few small other things. Nothing that broke things, cosmetic, but better than clipped-off images and stuff.

66 Name: CXBlackCatXD : 2010-07-07 05:48 ID:+9rYqOIC [Del]

So I'm guessing that this is pretty much the final release of Narcissu2 xD. Now you just need someone to come up with a better icon (so we can burn the placeholder icon). Or you could just use the Narcissu icon (since the port does contain both anyways).

67 Name: ShinseiTom : 2010-07-07 16:51 ID:gCGVyJCN (Image: 32x32 png, 1 kb) [Del]

src/1278546713932.png: 32x32, 1 kb

Here's the original icon for the Windows version of Narcissu 2 in the icon.png 32x32 version for VNDS. I don't think you can get much better than this. It should do.
I intend to eventually finish up with a bugfix final, but I'll only have to re-release the "No Sound" file with the backgrounds/foregrounds/scripts. So you don't have to worry about redownloading the sound files again.
However, who knows when I'll get around to it.

68 Name: CXBlackCatXD : 2010-07-09 01:51 ID:+9rYqOIC (Image: 100x75 png, 15 kb) [Del]

src/1278665483755.png: 100x75, 15 kb

I did a really quick thumbnail (the Narcissu1 port's image gave me the idea) and even though it was a cheap job, I still like how it turned out (its definitely better than the currently resized image at least).

I also did a small tweak to the icon so that it doesn't have the white background: http://img534.imageshack.us/img534/3933/iconnl.png

I might just do a little bit of tweaking on the musicbox page after you have finished up all of the bugfixing(though it might take a couple of extra images) so it matches the original visual novel more. On the notes.scr you could use "text @" and a delay or two so you don't have to have two parenthesized pieces.

If I end up finding anything that could be made better cosmetically, then I'll probably give you the tweaked files so you can include them if you want (I feel I should at least do something since I DID request the visual novel xD).

69 Name: ShinseiTom : 2010-07-09 03:40 ID:v0ax98zX [Del]

That's fine, do whatever. Actually, once of the last major things I wanted to do was re-convert the images to .jpg format instead of .png (so they were smaller and looked better) and then subtitle the images that were impossible to read due to the scaling.
Right now, a lot of the images look crappy, and dithering didn't seem to want to work.

70 Name: Anonymous : 2010-07-11 06:47 ID:7fZB6Ro/ [Del]

Thanks for the port guys. And I see you have a captcha. Sweet upgrades man.

71 Name: ShinseiTom : 2010-07-21 09:11 ID:ryIQBJRy [Del]

There were six lines in the scripts with *.wav instead of *.aac. I've fixed those. Just put this zip file straight into the VN's folder on the DS, overwriting the current file.
http://www.mediafire.com/?d8kr2229fwhdht4

72 Name: Anonymous : 2010-07-24 02:05 ID:ht1IUA/l [Del]

Nice!

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Tech support (109)

1 Name: Anonymous : 2008-03-24 16:03 ID:OBLs8nZP [Del]

Common problems are:

  • default.ttf
  • default.ttf
  • data/default.ttf (NEW!)

100 Name: Gradow : 2010-06-15 18:09 ID:t89Wg2Rg [Del]

Well.... I've actually just ported the storm part today (the first 5 minutes of gameplay)... Kinda learn while doing it, but I'll try and make at least half of the game till august...

101 Name: ShinseiTom : 2010-06-15 19:34 ID:w/tXjfYV [Del]

Man... been a long time since I've played this one. It would be cool to play on the DS after all this time.

102 Name: Gradow : 2010-06-19 17:45 ID:f62szi8Y (Image: 256x384 png, 57 kb) [Del]

src/1276994726008.png: 256x384, 57 kb

This is just to let you guys know how it's going...
I had some problems this week with the script, but now I've managed to get on with extracting it and the images...

103 Post deleted by moderator.

104 Post deleted by user.

105 Name: Anonymous : 2010-07-18 02:23 ID:UczoIyOm [Del]

Great work so far!
Now that we have captchas I'm going too lurk here more often again. Nice to see people are still working. Maybe I'll buy an DSiLL just for the awesomeness of VNDS! But then again my card probably wouldn't support it.

106 Name: Anonymous : 2010-07-18 02:30 ID:UczoIyOm [Del]

>>96

>Also it seems there are some new (minor) CG event pictures in the renewal version.

Hopefully these new pictures don't mean that there are new, untranslated events. I'd like to see them in the VNDS port.

>>100

>I'll try and make at least half of the game till august...

Is this guess still appropriate? Please post if you encounter any problems, I'm sure someone will help. Thanks again for picking up this classic!

107 Name: Anonymous : 2010-07-18 02:43 ID:UczoIyOm [Del]

I added it to the VNDS wiki. What percentage would you guess for current progress?

108 Name: Anonymous : 2010-07-20 11:40 ID:jikmFhpx (Image: 640x400 jpg, 266 kb) [Del]

src/1279651259963.jpg: 640x400, 266 kb

>>106
Regarding the new CG event pictures: from what I seen (by going trough the extracted stuff from the renewal), these are not for any new events but for the existing ones. Like during the eating with Maya, or the drinking with Kusayama.

(Also... I read (...'played'...) NI a long time ago, so I don't remember Kusayama having an ending (escaping from the mansion with him) - because in that case there's a few (not so important) new thing in renewal)

109 Name: Anonymous : 2010-07-24 02:04 ID:+COIlxrO [Del]

lol at escaping the mansion with Kusayama. Sounds more like a small joke for the fans, I don't think you need to incorporate or translate that if it doesn't turn up after extracting the scripts from the English release (I don't remember him having an ending or any positive flag-like events besides the drinking scene, either).

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VNPSP? (33)

1 Name: Anonymous : 2009-04-20 14:47 ID:N5rqWOXJ (Image: 750x908 jpg, 154 kb) [Del]

src/1240264077996.jpg: 750x908, 154 kb

First of all I'd like to thank for all the work and effort so far.

Now to a small proposal:
How about making something like VNDS, only for the PSP? All that's currently floating around is an ages old english build of ONScripter and a more recent japanese one, but that's just for NScript-games (although somebody apparently managed to make a very dirty conversion of F/SN to ONS, leaving out all the fight scenes..).

There's not much I can offer in return except for the promise that I'll up the CSO of that PSP Hatsune Miku game once it comes out (and my japanese preorder arrives).

24 Name: Anonymous : 2009-07-11 22:50 ID:7E3rtNku [Del]

>>22
I didn`t even get those.

>>23
After the whole "hey free psp" thing wore out in my mind and I actually tried thinking about how to go about doing everything, I realized that it would have to be text on image. And on something with that small a resolution, it sounds really hard on the eyes.

25 Name: Anonymous : 2009-08-29 04:34 ID:QkOizwYt [Del]

It wouldn't be so bad - take a look at all these ONScripter screenshots from the japanese version of the build.

It looks awesome!

I'd kill for the VNDSx PSP port/version... :(

26 Name: Anonymous : 2009-08-29 04:40 ID:QkOizwYt [Del]

Maybe set-up a donation thingy?

I'd be more than glad to donate for a VNDS PSP version.

27 Name: Anonymous : 2009-08-29 04:42 ID:QkOizwYt [Del]

(420x272 isn't as small as people make it to be).

28 Name: Anonymous : 2010-03-07 21:02 ID:eP1rqcYo [Del]

Anyone tried running it on the DS emulator on PSP?

29 Name: Anonymous : 2010-03-07 22:24 ID:DVMDePgL [Del]

Would the psp one have faster and more stable image loading and no pause before speech and etc..?

30 Post deleted by moderator.

31 Name: Anonymous : 2010-03-11 01:21 ID:Ayqrb3nR [Del]

>>28
As far as we discussed, VNDS doesn't even work on PC via emulation.

32 Name: Narin : 2010-07-17 08:26 ID:VuDIVWrC [Del]

Are you guys still serious about making a port of VNDS to the PSP if you were to receive one? If so, I may possibly be able to help out in that regard.

33 Name: Anonymous : 2010-07-18 01:04 ID:ul7dgIrW [Del]

>>32
actually I eventually ended up with a psp (it is bad at being a psp since it does not seem to charge the battery(its the psp's fault not the battery)).

but due to MAN FUCK THIS VNDS SHIT dont ever expect something to come out.

vnds has taught me to never make a program that I dont really use and is for other people.

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Png transparent how to (2)

1 Name: dasfbkjw : 2010-07-16 05:47 ID:8U8XbpyX (Image: 168x192 png, 43 kb) [Del]

src/1279284422666.png: 168x192, 43 kb

Help me! Png files do not transparent!
Transparent to the people with the tools?
Or transparent to the people who know how to?
Photoshop is not have me Multiple sheets have taught me!

2 Name: CXBlackCatXD : 2010-07-16 06:07 ID:0mTfCSdt [Del]

0.o This looks like google translate.
You can't do it with the tools. Render the image using GIMP or Photoshop. Either take a long time and have good quality or just select the stuff you want transparent and delete them (needs alpha layer).

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Is anyone working on Tomoyo After? (8)

1 Name: Beeboy : 2010-07-06 11:04 ID:IVBZjDXN [Del]

It sounds like a good game since it's from Clannad. So is anyone working on or has Tomoyo After on vnds?

2 Name: Anonymous : 2010-07-06 11:53 ID:ZdrByBKN [Del]

doubt it.

3 Name: Chass : 2010-07-06 14:07 ID:s57kRPxA [Del]

lol wut, nobody's working on Tomoyo After PERIOD

4 Name: ShinseiTom : 2010-07-06 22:03 ID:RnzM3ZVl [Del]

Not entirely true. Some people are working on Tomoyo After, albeit the PC version.
Beeboy, there's little way to make a VNDS version without the original translated. So you'll have to wait for this one. If it ever gets finished.

5 Name: Hogan : 2010-07-07 05:29 ID:nMntmbZv [Del]

It'll take a while for the pc version to be done, so don't hold your breath.
Also, why its also by Key, unlike Clannad Tomoyo After was a H-Game.

6 Name: Beeboy : 2010-07-07 16:30 ID:IVBZjDXN [Del]

Well for Tomoya After, they also made a version for all ages.

7 Name: CXBlackCatXD : 2010-07-07 19:05 ID:wDhJjfwm [Del]

I dunno about Tomoyo After...I have no idea how Tomoyo had more popularity than Kotomi (obviously my favorite character xD).

8 Name: Hogan : 2010-07-11 22:25 ID:nMntmbZv [Del]

haha, sorry, Kotomi was awesome, but Tomoyo had actual personality ^^
And huh, sorry, somehow missed the fact they made an all ages version (and ported to the psp no less)
But the English translation going on atm is for the 18+ version, so If we ever port this to ds it'l most likely be this version

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Higurashi Port (30)

1 Name: Kirbysuperstar : 2009-03-24 02:00 ID:6dYPTMUv (Image: 912x684 jpg, 52 kb) [Del]

src/1237885244156.jpg: 912x684, 52 kb

So, I've begun porting the translation of the Hidden Demon chapter of Higurashi. I'm doing it all manually, so things will be going slowly. Excuse the large file of the RAR, considering that it's only until just after Keiichi meets Rena on the first day, I just converted all the backgrounds and sounds/musics to get it out of the way.

Also there are a couple of bugs. I noticed if you skip where the train SFX is supposed to end, it'll ignore the stop command and keep playing, for example. Also (I like saying also, it seems), sprites need some work. As in, not have a horrible outline and not be floating off the ground. Oh well.

http://www.sendspace.com/file/xbbuem

21 Name: ShinseiTom : 2010-06-06 23:35 ID:zME6C0J2 [Del]

Just a preference. I'd prefer the PS2 stuff if it covered everything (apparently some stuff is missing) simply because I watched the anime first, and it's closer in style to what I remember the most.
On the flip side, I like the Umineko VN character sprites more than the anime's, as I read the VN before I watched the anime.

22 Name: Anonymous : 2010-06-07 06:22 ID:tfhEkZ2k [Del]

oops I just deleted a perfectly good not-spam post

sorry :<

23 Name: Anonymous : 2010-06-07 12:09 ID:zME6C0J2 [Del]

Yes you did, and now it makes my post look out of place....
Haha, oh well.

24 Name: ShinseiTom : 2010-06-07 12:10 ID:zME6C0J2 [Del]

And for some reason my name wasn't there too. Weird.

25 Name: Anonymous : 2010-06-07 19:33 ID:ofF8vSfu [Del]

Well regardless, its like...if someone remade a Dr. Suess book, and changed all the artwork, its just nto the same in my opinion. (I'm the person's who's post was deleted by the way). And I also saw the anime adaption first..But I guess its simply personal preference

26 Post deleted by moderator.

27 Name: Kitari : 2010-06-08 16:23 ID:ofF8vSfu [Del]

I wish they would find a way to stop this freaking porn posting bot >_>

28 Name: Kirbysuperstar : 2010-06-22 04:56 ID:SAk5Wxnp [Del]

Oh wow, this is still kicking about. Yeah, I kinda gave up on it, as I ended up getting a full-time job.

>>18
On Insani's site, there's a couple of onscripter decompilers that will dump the script for you. That's what I used originally.

29 Name: Sagenaruto : 2010-07-07 23:19 ID:0qxwUkGG [Del]

do \es any one of you know how to run ds perfectly on an emulator?
i means its continuously showing white screen

30 Name: Hogan : 2010-07-11 22:21 ID:E4i5Het2 [Del]

G'day,

See BlackCat's post here
http://digital-haze.net/ch/vnds/kareha.pl/1232303013/21

in essence, you need to compile the source with a setting changed. then it should work fine

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some sound problems (22)

1 Name: Anonymous : 2009-01-18 10:23 ID:16WOCoOj [Del]

i've noticed some problems with sound playing while finishing up and testing a saya conversion.

the game's pretty sound effect heavy, and for some reason sound effects tend to get stuck and just don't want to go away. not by themselves (they should play once but loop themselves), not by going into the menu (the voices do cut off though), and not by ending the game either (they become static garbage).

is there some way to fix that?

if it makes any difference, the sound effects are in pcm format, voices in aac and music in mp3.

13 Name: Daniel : 2009-01-25 04:05 ID:usNIy1Go [Del]

So, what's the status on the VNDS Saya no uta????

Is it 100%??

14 Name: Anonymous : 2009-01-25 04:29 ID:wNutTJ/F [Del]

yeah. other than possible bugs to fix the game's script is ported pretty much completely.

15 Post deleted by user.

16 Name: Tales : 2009-01-25 07:42 ID:i/ypM+9a [Del]

>>14
沙耶の呗?A nice game ^ ^

17 Name: Anonymous : 2009-08-05 21:38 ID:aIBVnfK0 [Del]

I've read through it and I have to give kudos to the person who converted this! But there's something that kind of bugs me!

I haven't played this on PC, so I got to ask; are there missing CGs? Doing a pic search on Saya no Uta brings up some legit-looking (hentai) images that weren't in the novel.

18 Name: Anonymous : 2009-08-06 05:07 ID:NIE6epNi [Del]

not sure, but i don't think i missed any.

playing it in the compressed archive could make some images not appear, i had that problem while converting tsukihime plus disk too, with backgrounds not wanting to load because they were zipped.

try unzipping the files and check again.

19 Name: Anonymous : 2009-08-07 08:56 ID:kA0NB6h3 [Del]

>>18
Totally worked! Thank you! I'll keep everything uncompressed from now on. (And I missed out on quite a bit. I don't recognise some transition background images, although that could be because I was too focused on the text).

20 Name: Sagenaruto : 2010-07-07 23:09 ID:JbgA5Hrx [Del]

Whenever i load up vnds i get a white screen
and with another emulator it says make sure game is saved in/vnds/
pls help

21 Name: CXBlackCatXD : 2010-07-08 13:26 ID:aurSEe05 [Del]

Make sure that you dldi patch the .nds file...I don't really know what else to say. You could make sure that it at least isn't something with your microSD by backup/reformat. Maybe you could give a little more information on what flashcart you are using and your current setup.

As for using it on an emulator...you have to change the source files by a little bit (just changing a setting pretty much) so that everything is compiled into an .nds file rather than using external files. That means that the "external files" also have to be included in the compiling.

22 Name: Hogan : 2010-07-11 22:18 ID:gS/VFUmt [Del]

With that, I've always thought it'd be nice to have a already-compiled version, compiled for emulators, available to download on the vnds page.

I wouldn't use it, but it might be convenient for the few people who want it, but aren't 100% on compiling the src.

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peniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiis moooonster :D:D:D (132)

1 Post deleted by user.

123 Name: ShinseiTom : 2010-06-28 13:38 ID:EjttoU5b [Del]

I guess it isn't special... I'm not getting anything anywhere that backs up my old assumption. Weird, because I distinctly remember it being part of something. I must have been wrong.
Oh well, nice to know it would be fairly easy to implement in most anything, though it looks like mp3s don't work well for seamless looping.

124 Name: ShinseiTom : 2010-06-28 13:39 ID:EjttoU5b [Del]

Actually, maybe that was what I was remember wrong. The fact that mp3s don't like repeating seamlessly while ogg vorbis (it was vorbis I remember as looping well) does.

125 Name: Pene Monstados : 2010-07-06 01:08 ID:tyBM4zMd [Del]

Te gusto mucho grande pene

126 Name: ShinseiTom : 2010-07-06 04:16 ID:xz7ICf3P [Del]

... Why Spanish?

127 Name: ShinseiTom : 2010-07-06 04:19 ID:xz7ICf3P [Del]

Wow, the irony. My verification word to type in for
>>126
was "luche". When I typed that in on google, guess what the first hit was?

128 Name: Anonymous : 2010-07-06 10:59 ID:VF0dF6Na [Del]

>>124
that could be it

129 Name: CXBlackCatXD : 2010-07-06 14:54 ID:j323NKae [Del]

Lol, I just noticed that Jake (or someone else...) updated the digital-haze vnds page to have anoNL's version 1.4.9

>>127
This must be some form of karma xD.

130 Name: ShinseiTom : 2010-07-06 17:45 ID:xz7ICf3P [Del]

>>129
Yeah, I saw that too a little while ago.
Karma... I don't want that kind of karma.

131 Name: Anonymous : 2010-07-06 17:54 ID:VF0dF6Na [Del]

>>129
[15:04:59]<Boinciel> if 1.4.9x is the good version
[15:05:05]<Boinciel> can you link to it on the vnds page
[15:05:12]<jake`> hahaha
[15:05:46]<Boinciel> :?
[15:06:12]<jake`> like I fix things

AND THEN I DID

132 Name: ShinseiTom : 2010-07-06 19:58 ID:xz7ICf3P [Del]

>>131
THEN GOOD FOR YOU! FIXING THINGS = GOOD!

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Is there a AIR vnds? (3)

1 Name: Beeboy : 2010-07-06 10:35 ID:DUOmFnqq (Image: 256x384 png, 64 kb) [Del]

src/1278437728312.png: 256x384, 64 kb

Hello, I have a question. Do you guys have AIR vnds? Please reply. I found the picture, but no link... So if you find it, please email me at: pandathanh@hotmail.com

Thanks! Oh, and Visual Novel DS is great! I'm reading while having fun. Haha. ^^

2 Name: Anonymous : 2010-07-06 10:56 ID:VwHNOE/j [Del]

if you have to ask, the answer will always be no.

that is from a japanese site I found in my referers one day, I dont feel like digging it up and dont expect an english version ever.

if you can read japanese, then you should be able to google enough and find the site yourself.

oh, and not emailing since that is stupid.

3 Name: Beeboy : 2010-07-06 11:05 ID:DUOmFnqq [Del]

Oh ok. I'll go search it up. Thanks

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Narcissu : problem (7)

1 Name: Anonymous : 2008-04-07 11:35 ID:xSSI5Zxw [Del]

Hello. I'm french so sorry for my english :s

I downloaded this homebrew with Narcissu (sound too) and I had a problem : after Chapter 2, the homebrew let me choice between Prologue, Chapter 1 and Chapter 2 so it was impossible for me to go on :s.

I resolved the problem by modifying choice.src file (in \vnds\Novels\Narcissu\script\). I think that after the chapter 2, unlock value in my global save or save is always at 2 so the homebrew doesn't let to go on with chapter 3. So I think the problem is from the Narcissu Novel and not from the homebrew.

N.B. : This homebrew is a really good idea. I like Visual Novels a lot and now I can read them in my bed before sleeping ^^. Go job ;)

2 Name: Anonymous : 2008-04-07 11:49 ID:xSSI5Zxw [Del]

Oh i forgot to describe exactly how I modify choice.src file :s
I thought that unlock value was blocked at 2 even if I finished the second chapter so I invert unlock value for Chapter 2 and Chapter 3. I think it's not a good solution because the problem will happen at the end of the Chapter 3. I tried to see if the problems was from files in \vnds\Novels\Narcissu\script\ but I found nothing wrong :s

3 Name: Anonymous : 2009-05-22 01:17 ID:xWsDFav8 [Del]

I know it's an old thread, but whatever. I didn't want to make a new one. For whichever reason, the voice samples of this game sound slowed down in VNDS (they sound okay when I listened on my computer). I tested in VNDS versions 1.4.1, 1.4.7, 1.5.0, 1.5.1 and they all sound like so. Did this ever happen for anyone else?

4 Name: Anonymous : 2009-05-22 02:33 ID:CVmYT+J9 [Del]

hey, it is doing that.

Ill solve it eventually since my quick 5 minute attempt didnt work.

5 Name: Mr Who? : 2009-07-25 10:49 ID:Q6BcsLvo [Del]

Do you have solve the voice samples problem? If you already have how?

6 Name: game player s : 2010-02-01 21:58 ID:ZW/AZRvV [Del]

Encountered this same issue earlier. Running VNDS version 1.4.9.

7 Name: Anonymous : 2010-07-05 17:08 ID:6yhXBnbl [Del]

dfdsfsdfsdfsdfsdfsdf

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Which do you prefer? Tsukihime, Saya no uta or Fate / Stay Night? (15)

1 Name: LordTeapot : 2010-03-05 16:14 ID:/W6FF9mY [Del]

I played tsukihime first and loved the phycological routes, only to play FSN. FSN is... long. I enjoyed it but the content was no darker than your average shonen anime / manga, the characters where quite good but overall the interaction between the characters other than with with the main protagonist were very weak. Generaly I find FSN overrated.

Saya no uta probably has the darkest storyline, but quite frankly the characters were completely two dimensional and the ero content was nothing short of vile. Whoever thought up those sick scenes needs to see a doctor.

In evaluation I think that Tsukihime was the novel that stuck with me, Tohno Shiki is just such an iconic character and the inter-character relationships are a lot more solid than in FSN.

This isnt realy related to the proggression of VNDS but I dont think theres any harm in a simple exchange of opinions. :/

6 Name: Chass : 2010-03-06 16:02 ID:aqWpEA8B [Del]

I'm not a fan of horror genre in the first place, but I do like all those titles. With that said, FSN definitely takes top place, the complex twists and plot in the story doesn't exist in Saya no Uta, and isn't developed well enough in Tsukihime....Well, to be fair, Tsukihime is Nasu's first work, and a four year gap took place before FSN materialized, so there's bound to be improvements...

7 Name: Gradow : 2010-03-06 16:52 ID:G3hir531 [Del]

I agree with Chass. I loved tsukihime, mainly the Akiha, Hisui and Kohaku routes, but it terms of graphical design, story developement, expectations and surprises it's by far overruled by FSN. I agree that some characters, like Kohaku, have a more sinister and well developed background story then some of the FSN girls, like Saber, but all in all FSN has a superior sotry. The whole truth about the Holy Grail War is by far more interesting, surprising and epic then SHIKI's or Roa's past and whatever.
As for Saya no Uta I still haven't played it yet, but based on the comments I think I should.
Sorry about any possible spoilers that I may have given. ^^'

8 Post deleted by moderator.

9 Post deleted by moderator.

10 Name: Lastsurvivor : 2010-03-07 22:19 ID:IfsVlTzF [Del]

Saya no uta was just.. Kinda weird and may I say 'fucked up' for me. The scene where he eats human flesh and finds it delicious was.. Well, just plain scary. Fsn was pretty good. A boy with a rather ridiculous ideal joins a war only few will know about and it provided lots of suspense and interesting routes. Heaven's feel's story was unnecessary though. I haven't played tsukihime yet but I'm sure it's heart wrenching as ppl say. #2, that's what it makes it stand out from the rest! It won't be valuable if there's too much of it. Happy ends are maybe considered boring but ur only looking at results. The conflicts between the start and ending is what makes most of a story. I personally like story with a bit of dark mood as it's more 'realistic' for ppl in this world.

11 Name: ShinseiTom : 2010-03-08 15:48 ID:B0rWVAYu [Del]

Awwww, Heaven's Feel wasn't unnecessary. I found it to be the best one. Regardless of story, I thought the fight scenes at least were the best out of the three routes.

Saya no Uta... I don't know. I played through one route then put it down. It was so freaky and messed up yet still made sense what was going on and why. I'll eventually finish it, but man was it weird.

12 Post deleted by user.

13 Name: CXBlackCatXD : 2010-03-08 22:58 ID:FfAbP5IF [Del]

>>12
Zomg! SPOILERS xD! Augh people that haven't played don't read that post!! It will spoil things for you xD.

14 Name: Anonymous : 2010-03-08 23:11 ID:avLpQCFl [Del]

In Saya no Uta, the lab discovering scene blew me away. A lot of the other scenes were only scary by their use of twisted morals, but this scene was genuine psychological horror, and probably the reason why people call Saya no Uta "Lovecraftian" at times.

Tsukihime mainly stuck with me because of the music, the writing was a bit too shounen at times when it easily dissolved all the creepiness of the initial situation by your typical shounen speeches "girl from another world explains its rules to the protagonist". I hate these since they take away so much from the mystery, like when the new Star Wars trilogy decided to explain how the Force works (lol). Tsukihime is dark and creepy at a lot of times, but it could be much more if it hadn't these shounenesque explanations by all characters and on all topics. Also, the darkness went into some deeply melancholic direction, which I liked very much. The motif of young man coming to live in an old mansion full of beautiful women and mysteries is very old and maybe overused, but it was played very well, and I enjoyed these scenes more than the vampire hunting. While you can get used to the sprite art, the CGs are quite terrible.

FSN I have not played yet.

15 Name: Alex : 2010-06-27 13:08 ID:OlzCEm9q [Del]

Tsukihime is a book/game/whatever which I love. I love the characters, I love the universe, I love the presentation, so that comes top. I'd say F/SN is next, because it really uses the visua novel format in ways that I've never seen before - like how (SPOILER) in one route they can have us spend time around and get to know Illya, and then in another they can kill her, meaning that she can be extraneous to that story while still giving her death emotional impact (END SPOILER). Also it appeals to the slightly immature shonen fan in me.
Saya No Uta was a great short read. Fun, scary, and genuinely disturbing. When I was in a death metal band we actually used some of the art as a myspace header.

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Broken link to OMGWTFOTL (2)

1 Name: Anonymous : 2010-06-10 09:37 ID:LTiW9h4v [Del]

The link at the site to download both the game OMGWTFOTL and it's sound files is broken.

2 Name: Anonymous : 2010-06-21 15:11 ID:xWTWiaUn [Del]

I can be bad and say Google it !
Or be nice et copy the link I found easily on Google for you....
Raah I'm nice !
http://digital-haze.net/files/vnds/novels/omgwtfotl/

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No more audio clipping! (18)

1 Name: ShinseiTom : 2010-06-15 01:26 ID:XLF+vzL1 [Del]

So, on my quest to find something that would convert sound files, I got a decompiler for .jar files and ripped apart SoundEncoder-1.4.jar to see how it was using the ffmpeg and faac.exe files. Using those switches in the command line, I finally got my computer to encode an AAC file that VNDS liked!

Then I got to thinking. "Well, I can't do them ALL by hand, one at a time. It would take months!" So I created a program to mass convert anything ffmpeg can decode into AAC, much like soundencoder is supposed to do. However, I was starting to notice the clipping of words, or footsteps. 4 steps in the original, only 3 in VNDS.

Since I don't know enough about the VNDS source to modify its code, I went and looked around online to see about adding silence to the end of files to the end of files to fix the clipping. The easiest way to do it that I could find was Audacity. Therefore, I installed Audacity and did a test. Well what do you know, no more clipping.

So, is sound clipping still a problem for most people? As I've got working code that can get around that and it's dang fast (at least on a quad-core). It converts pretty much any audio file to .wav, gives instructions on how to use Audacity to mass-add silence to the ends of the new files, then finishes by encoding the .wav files to .aac for VNDS.

Post too long. Click to view the whole post or the thread page.

9 Name: ShinseiTom : 2010-06-15 12:25 ID:XLF+vzL1 [Del]

Finally. My code is pretty much finished. No real error checking, has no idea what files it's trying to decode/encode, but as long as you have it set up right it works correctly. Too bad I don't know a way to batch add silence without the user opening up a 3rd party program and manually doing it.

Anyway, sound and voices will all work now! And they won't be clipped off at the end. Hooray!

10 Name: CXBlackCatXD : 2010-06-15 16:02 ID:0bdW9GUK [Del]

Congratz xD, hopefully that means we will all have an easier time (all...five of us xD?)

11 Name: ShinseiTom : 2010-06-15 19:33 ID:XLF+vzL1 [Del]

Yep. My program now works 100% as intended. The only problem I have now is Audacity sometimes mutes files. I can't do much about that.

12 Name: Hogan : 2010-06-15 21:27 ID:sMZr2438 [Del]

Awesome. Didn't know audacity had a batch function (never used it)

And as for the silence, a guess theoretically, you could write a program that reads the file into a bytecode string, then alter the end to add silence for a few seconds, and then write out.

no Idea how to do this though, and it's probably a lot more complicated then I can comprehend haha

13 Name: ShinseiTom : 2010-06-15 21:51 ID:XLF+vzL1 [Del]

It's not exactly a batch function, but it can work like one.

I know I've seen code kinda like that... but I'de have to look up the exact specification stuff for .wav or .aac and how to do it and a whole lot of other stuff since I've never messed with it before. It would be complicated, but worth it in the end.

However... I just want to take a break. I coded nonstop for over 13 hours. My concentration can't take much more of that.

Anyway, for those that care, this is the program:
http://www.mediafire.com/?imzrmox5jdd

Be warned, this probably only works in Windows.

14 Name: ShinseiTom : 2010-06-15 21:56 ID:XLF+vzL1 [Del]

Well, duh, the .exe only works in Windows. But even when compiled for linux it probably won't work.

15 Name: Raidosu : 2010-06-20 01:17 ID:hHBV1wYv [Del]

>>13

Errors in Windows XP SP3 with, 'application configuration is incorrect'.

Or it may just be me.

16 Name: ShinseiTom : 2010-06-20 03:46 ID:BAQIL9pX [Del]

Alright, I'm assuming that's 32 bit, right?
....
Muahahaha, ok, so I know what's wrong. Kinda sucks not having multiple computers for testing. Plus not being used to coding with VC++ dependencies and stuff.
Try this: http://www.mediafire.com/?zyyxyzyyqm2

It's exactly the same as the first one, just compiled as release instead of the debug version (doh). If that doesn't work directly, you might need to install vcredist_x86 or x64 from microsoft. Though I'm sure most people have that.

17 Name: Raidosu : 2010-06-20 05:07 ID:hHBV1wYv [Del]

It's working perfectly, thanks for fixing it.

18 Name: ShinseiTom : 2010-06-20 05:43 ID:BAQIL9pX [Del]

You're welcome. It was my mistake.

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Freezing when saving (3)

1 Name: Loki : 2010-06-12 03:31 ID:pfLy+Rk/ [Del]

hi all. i tried using this vnds program with my dsi but every
time i try to save my game it freezes. anyone has this issue and solved it?

2 Name: ShinseiTom : 2010-06-12 06:45 ID:+Z8eBuAD [Del]

Sorry, I don't have a dsi or I'd try to help. All I can say is maybe try different versions?

3 Name: Utumo : 2010-06-15 14:53 ID:PnHM9Guc [Del]

Doesn't this happen if you don't unrar the Visual Novel files? I remember before when I left the files rar'd it wouldn't save until I unpacked them. I might be completely wrong though. It's been a while.

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