Since I did most the scripting while sleep deprived, theres tons of problems with it.
bugs go here
It seems it's impossible to reach Ciel route.
While playing normally I ended at Arc route even though I tried to focus on Ciel. Then with a flowchart I did everything to get Ciel and still got Arc.
According to that flowchart the script files s66 and s67 should have an if statement at the beginning that checks for Ciel's points, then if >= 4 (or 2 on the second choice) redirects to s68 which seems to be important to get a flag for her route, otherwise goes normally. Those 2 script files don't have the ifs though.
I see the problem, in tsukihimes dat file, it put the conditionals in a place they normally arent, fixing now
also s90 should have a redirection to s91 if ciel points > arc points, this is also absent.
Hey... there's no Epilogue/Eclipse... I made some modifications to add it... It's not so much tested, but I think it works... The file I changed are here: http://rapidshare.com/files/102127576/eclipse.zip.html
I hope it may be useful...
The volume goes down in the middle some of the game musics.
It goes back to normal after a loop but it's kind of annoying when you use earphones.
>>8
it has something to do with imadpcm encoding.
how to fix it, I have no idea
s68, there's one line full of "wrong" that crashes the engine, probably too long.
vnds handles non-latin utf-8 characters incorrectly. in fact, it renders them just fine when right font supplied, but there is big gap after text block and (though i'm not quite sure) some formatting quirks.
s218 bugs the fuck out and crashes when you get to the portion of the xbox hueg lines of killkillkill
Here's the portion in question:
Kill.
text KillKillKillKillKillKillKillKillKillKillKillKillKillKillKillKillKillKKillKillKillKillKillKillKillKillKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILL.
bgload IMA_13B.png
text KILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILL.
text KILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILLKILL.
bgload IMA_11B.png
sound ~
bgload IMA_10.png
jump s236.scr
scenes 243 290 and 291 do not work flgP isn't >=1. It should go to s312 if flgP >=1, or otherwise go to s313. The problem is probably a missing fi
code in 243, 290 and 291:
if flgP >= 1
jump s312.scrjump s313.scr
0.1.5: 25/03/08
* s66.scr: fixed conditional
* s67.scr: fixed conditional
* s90.scr: fixed conditional
* eclipse.scr: added
* s68.scr: added spaces
* s218.scr: added spaces
* s243.scr: added fi
* s290.scr: added fi
* s291.scr: added fihttp://digital-haze.net/files/vnds/novels/tsukihime/tsukihime-0.1.5.tar.gz
s390 doesn't load the background image. Forgot a bgload
Another instance of lack of spacing in s402.
>
~
text "Ha---------haha, hahahaha, hahahahahahahahahahahahahahahahahahaahahahahahahahahahahahahahahahahahahahahahahahhahahahahahahahahahahahahahahahahahahahahahahahahaha!
>>20
There's also a large series of periods in s402 as well
The moon is so----beautiful-----
bgload IMA_10.png
music ~
bgload IMA_01.png
text ............................................................................................................ A door closes softly and my consciousness separates from my memories.
text
Scene 402 just hates VNDS doesn't it?
Yet another lack of spaces:
She retreats from the room.
bgload IMA_10.png
bgload
BG_40A.png
music 09.wav
text -------------------------------------------------.
been wondering, would it be possible to code in forced line breaking into the engine if the text exceeds maximum allowed length?
http://digital-haze.net/files/vnds/vnds/vnds-1.2.2.tar.gz
there, fixed wordwrapping in general.
s406 and s407 jump to 408, and not s408.
s104.scr, I'm not sure what happened, but at one point the screen went red, then arc's portrait appeared. A while later a second portrait of her appeared over the previous one, making her look like she had two sets of arms.
After the scene was over, it crashed during the attempt to change to the next file.
Upon reloading though nothing like that happened and instead of red bg there was a normal background visible, and stuff worked like intended.
Also, i've been following ciel's patch now, but each time the script tries to change from s233 to s116a it freezes. No idea why, because the same script loaded just fine when it went from s116.
>>28
actually scratch that. It tries to change into 116a instead of s116a.
s135 misses a flgE check at the beginning, which if positive sets you permanently in Ciel's route, script s244.
s412 crashes at the series of "shut up"s. I'm using 1.2.3 so I'm not sure what the problem could be.
When loading saves from the middle of particularly long scenes, is the game supposed to play random clips of BGM?
The loading also takes several seconds.
I saw your request for the chapter's names and decided to help you out. Here's the list of all the names. I know I probably shouldn't be posting this on the Bugs topic, but I don't feel like starting a new topic only beecause of something as small as this.
park_01a/Inversion Impulse I
park_02a/Inversion Impulse II
paki_03a/Inversion Impulse III
paki_03b/Dark Miss Mark
park_03a/The Black Beast I
paki_04a/Dark Scar I
park_04a/The Black Beast II
phis_04a/Cradle Garden
paki_05a/Quiet Dream
park_05a/Blue Scar of Sin
pcel_05a/Red Residue
phis_05a/Killer I
pkoha_05a/Cain I
paki_06a/Deep Dream
park_06a/Eyes of Death Perception I
pcel_06a/Bow in the Sky I
phis_06a/Killer II
pkoha_06a/Cain II
pkoha_06b/Future Vision, Future Death <-- Printed chapter number in roman numbers (VI instead of 6)
paki_07a/Deep Scar II
park_07a/Eyes of Death Perception II
pcel_07a/Bow in the Sky II
phis_07a/Transparent Scratch
phis_07b/Shikiller
pkoha_07a/Evil at Every Corner I
paki_08a/Afternoon Dream
park_08a/Death
pcel_08a/(Death)
phis_08a/"Death"
pkoha_08a/Evil at Every Corner II
paki_09a/Bloodsucking Demon
park_09a/Vermillion Crimson Moon I
pcel_09a/Cast-off Cicada Shell
pcel_09b/DNM
phis_09a/Burning Body I
pkoha_09a/Origami
paki_10a/Sweltering Night
park_10a/Vermillion Crimson Moon II
pcel_10a/Red Residue
phis_10a/Burning Body II
pkoha_10a/Locks of Hair
paki_11a/Telescope
park_11a/Savage Night
park_11b/Cream
pcel_11a/Mirage (I)
pcel_11b/Insomnia
phis_11a/Burning Body III
pkoha_11a/Nanaya
paki_12a/A Finale
park_12a/The World of the Moon
pcel_12a/Endless Stone
phis_12a/Daydream
(pkoha_12a/)DREAMS OF SUNSHINE
(paki_13a/)Warm Afternoon Nap
(paki_13b/)Distant Reed Warbler
(park_13a/)Tsukihime
(park_13b/)Moon at Dawn
(pcel_13a/)Daylight Blue
(pcel_13b/)Sun
phis_13a/Golden Cocoon
(phis_14a)/Midday Moon
(phis_14b)/Dreams of Sunshine
Dates:
From: 1st day/October 21(Thursday)
To: 14th day/November 3(Wednesday)
NOTES:
park refers to Arcueid
pcel refers to Ciel
paki refers to Akiha
phis refers to Hisui
pkoha refers to Kohaku
xxa and xxb refer to... something. As far as I understand, in the final chapters (the ones inside brackets), the "a" refers to the True Ending, while the "b" refers to the Good Ending, but this is all that I know.
I should also mention that the final chapters don't have their number printed. For instance, a regular chapter has its name printed out like this:
"1/Inversion Impulse I"
Final chapters look like this:
"Tsukihime"
The date of the day is printed below the chapter's name.
"1/Inversion Impulse I
1st day/October 21(Thursday)"
And that's that!
Been playing on Arcueid route until the part I talk to Ciel about seeing her at night, then I go to the classroom and when the script is about to change, the DS crashes (freezes) - saying "s107a.scr". Using vnds 1.2.4 + tsukihime 0.1.6.
Ciel route, s282 is supposed to ask about ciel-sensei's lesson at the end, script s522, but doesn't and automatically ends the game.
oh yeah btw. End.png and Fin.png are both wrong size (640x480 instead of 256x192).
116a.scr freezes
Far side route, the game asks for 338.scr instead of s338.scr
Far side route, i chose like this s336-s338-s339 and then the game asks for 343.scr instead of s343.src.
btw, from s360 to s534(Ciel lesson),when you choose yes/no the screen is weird. Is that a bug?
>Far side route, i chose like this s336-s338-s339 and then the game asks for 343.scr instead of s343.src.
fixed
>btw, from s360 to s534(Ciel lesson),when you choose yes/no the screen is weird. Is that a bug?
details.
Hmm.. should it be s116a? Here it asks for 116a
on my local copy it has s116.scr, and from the changelog, it should be in v0.1.6.
Not only from s360 to s534, whenever the game asks you to take ciel lesson or not, the upper screen turn white with a few line and something look like a "H" letter.
Akiha route, there are four choices when it asked where is Akiha's room, the scripts request in order are f366-f367-f368-f369.
>>51
well, the screen does change to end.png, and should say 'END'
i've just updated to 0.1.8 and downloaded the new sound files, and i get static.
nevermind.. didn't notice new release.. =D
the mp3's don't seem to be looping
>>57
of course. this is not a pc or ps2. mp3s aren't made to loop either, no matter what you try there'll always be a second or so for it to stop and start because of how the files are coded, even on pc.
that and no loop points support unlike ogg.
running vnds 1.2.7 and tsukihime 0.1.8
I'm getting weird freezes and crashes signaled usually by either music stopping, characters not showing, or character portraits/ backgrounds appearing strange(random colors or off center sprites). I was playing older versions of the program just fine and was quite enjoying it, but this new version crashes and glitches to the point of being unplayable. Hope this gets fixed soon.
P.S. I'm running a DS-Xtreme and haven't had problems in older versions.
The MP3 support is still quite buggy it seems. The random colors are caused by that. A temporary fix would be to remove the sound folder for the time being. I'm already fixing the problem, but I want to take a little extra time to make sure it's a proper fix.
vndsX-1.2.7x should solve the problems:
http://www.mediafire.com/?0pnzunngxei
but the new version broke FateDS-6.1. Therefore, FateDS-0.7:
http://www.mediafire.com/?szxiywrkcd9
At the end of s292.scr it should jump to s294.scr (or s293.scr)
And Tsukihime SVN needs update!
>>61
This release is much more stable. Very well done.
The only freeze I can report thus far occurs when one quick-scrolls through text.
>>61
so, are the only changes (beside the PAK->Archive change) to Sound?
the differences in that stuff make diff-ing the code a bit more annoying.
I made changes in pretty much everything:
arm7/main.c rewrote sfx code
common/sipc.h removed dead code
common/SoundCommon removed MOD player stuff we didn't use
arm9/as_lib9.h increased file buffer size to 24KB
arm9/sound.h,sound.cpp sound effects now use as_lib
vnimage,vnselect,vnds changes to support archive files -- zip or pak -- through the interfaces in filehandle.h which work almost exactly the same as the normal filesystem functions (fhOpen, fhClose, etc. instead of fopen, fclose, etc.)
Rewrote vnpng almost entirely to be able to use archives instead of just regular files. It now also supports a few extra color formats.
But why would you need to diff? It's based on the vnds-1.2.7 source.
Hm, alright. There still is the rare but occasional freeze. In every instance it's been with loading a new image. Happens rarely and randomly (I'm unable to attribute it to a particular scene or circumstance).
>>64
I find you can actually avoid having it crash on you if you release the skip button as soon as it starts to try and load a new image. You can tell when it does that because the skip pauses for a second or so. Then, when the image has loaded, you can keep skipping without a whole lot of trouble. Very useful for when one of your saves dies and you have to get back to where you were.
been playing for a while now without any major problems, but ive now found myself stuck in a loop
ive got a save in s260, then loads onto either 261/2 depending on the choice, then goes onto 263, from there it jumps back to 257 and runs back through to 260, then just keeps running through the loop regardless of choice
any help getting out of the loop would be much appreciated
>>69
Looks like there's a typo at the end of the s263.scr file. From the flowchart, it should lead into s267, but the file actually ends with "jump s257.scr"
Change that to "jump 267.scr" and you should be set.
thats solved it, thanks for the help
I'm playing through Kohaku's route. After the scene where you watch the News in her room (s45.scr) it jumps to s47.scr, which forces you into Arcueid's or Ciel's routes. It doesn't give you a choice to go back to sleep when the dogs are howling)
Whooops, my mistake. It seems I have to beat Ciel's route before I can open up Kohaku's. My bad.
Just to clear it up, I was saying that it jumped automatically from s46.scr to s47a.scr without giving you a choice.
this did make me notice I have no efficient way of having an 'or' effect coded in.
Went through Arc's route and it only notices that I went through it directly after going through the route, if I restart It doesn't "load" that I completed the route.
I'm having a similar problem as the person above me. I got through Arcueid's route just fine, but unless I load my save from right before I finished the game then IMMEDIATELY start a new game I can't get the game to recognize that I'm on my second playthrough and get Hisui's route. After looking at the .sav files I've noticed that my nearly completed Arc save is full of variables marking flags, showing character interest points and marking what endings I've gotten... but any save I make now does not have those variables. While trying to play Ciel's route the game plays find and keeps up with points and flags just fine, but once I save and load again it forgets everything and progresses ignoring all the past choices I've made. After opening up my save files I've noticed are fairly barren and just list where I was when I saved not any previous records so I can load my save and keep going, but the next time the game needs to check and see if I've hit a flag, it wont and I'll be stuck without a choice or I'll get a game over for "not paying attention to one character or the other." So it seems that the only thing the system is saving as of now is the info on what script I was on, where I was in it, what bgm & char portrait, and a date/time stamp.
http://rafb.net your saves. (and global.sav)
the only flags that really matter between paths are the cleared_X ones in global.
>>80
I said fuck it and went through, found, and pasted all the routes completion variable modifiers at the beginning of "main.scr" so I won't be bothered by it for now.
When I open global.sav I see the same 5 variables and a space repeated within the <global></global>(this is with my cheating of making it pretend I completed all routes opening the game, before it was just a single copy). Because it's a repeat I think it's not writing down the names to associate completion with on the save.
>>79
thought I would mention I'm running Tsukihime 0.1.9. and vnds version 1.3.6. here is an example of a "gimped" save file taken soon after having tea with Ciel which should leave me with ciel regard points and set off at least 1 flag...<save>
<script>
<file>script/s36.scr</file>
<position>0</position>
</script>
<state>
<music>01.mp3</music>
<background>BG_22B.png</background>
<sprites/>
</state>
<variables>
<var name="selected" type="int" value="2"/>
</variables>
<date>01:06 2008/06/27</date></save>
and as for my global.sav is is empty with only <global></global> in it. So as you can see no records are being saved just current position.
>>82
Same here, all my saves has no variables. And it freezes quite often so I can't pass ANY route, since all saves lead to the only possible thing - dying in the hotel corridor.
I think I've fixed the problem
Download:
http://www.mediafire.com/?31c4vixwdkd
or
http://rapidshare.com/files/125895154/vndsX-1.3.6x.rar
s89.scr is buggy, it has several bgload calls without any bg to load.
There seem to be a typo with the word waving, it says aacing. Also how come I can't follow Arcueid's true ending like I did on the pc? It differ when Tohno ask Ceil about the night before after the fight with chaos.
>>88
that sure is me 's/wav/aac'-ing
as for the other issue, what file is that in?
Sorry how do I check the files?
It's after the choice "I'll at least apologize" then there should be a choice saying "Go into the city and look for her" instead of "ask about last night".
Anyone can help please?
>>There seem to be a typo with the word waving, it says aacing.
haha oops. should've used ".wav" instead of "wav" while replacing wavs with aac sounds.
I ran into the following bug at least five or six times in different scenes and routes and even in different versions of VNDS (1.4.4, 1.4.5, probably earlier versions too):
When something's wrong and Tohno's heartbeat acts up (you know, that "THUMP" sound), I often end up getting two thumping sound loops at the same time, with one loop ending at the end of the scene as scripted but the other one continuing into scenes it doesn't belong into. When I then open the save menu and save, the thumping continues, but when I return to the novel select menu the thumping changes into an ear-abusing scratching noise. I usually turn my NDS off at that moment and restart VNDS and load the last save game only to find the thumping to have ended. It still bothers the heck out of me because it always happens in those dramatic or spooky scenes (only with that thumping sound, and if I remember correctly once with that looping sound of knife-clashing too, but probably just because these are the only sounds in the whole novel that get looped). And those screeching noise in the novel select menu is evil, too. I wonder why noone else has reported this bug yet. Am I the only one who keeps encountering it?
Thank you for your time. You did a great job already at fixing all these other bugs, and I really appreciate it.
That problem seems to happen to me, too.
I don't remember too much on the scratching noise, though. All I remember is the looping of the sound effects.
Adding to that, I've had the school bell looping on me as well.
get the updated aac sound version. using adpcm sound effects does that.
Good to hear I wasn't the only one.
So did you try going back to the VNDS novel select main menu? Whenever I do that, it turns into a horrible scratching noise...
Well, thanks for the info. Too bad I ended up reporting a problem that had already been fixed. I still wonder why noone complained about it earlier, though...
>>97
i did while porting saya. anonl told me to stop using adpcm and use aac instead. i did, problems went away.
I fixed the 'aac'ering issue, you can download the affected scripts here:
http://www.mediafire.com/?iznnm5leikb
Put them in the script folder and overwrite the existing ones.
>>91
Can you specify which choice is missing exactly?
Because I looked in the original pc scripts and there was no option like 'Go into the city and look for her' at this place.
>>99
I was comparing it to the pc version while I'm making the same choices, it starts to differ after Tohno first saw Arcueid and then followed her to her apartment. I chose "This is a dream" choice for both version. Pc version Tohno then went home while vnds version Tohno just space out in the park and that's when Ciel happens to walk past him. From then on the choices are different. Regards
>>100
Are you sure you had let both Tohnos always make the same choices up to that point? Because I have seen both reactions in the DS version but was playing different routes each time...
Yes I chose the sames choices up to that point. Maybe it have something to do with that "Eclipse" choice on the main menu?
it's possible it's because of the variable bug. if a variable's created but not set it returns a blank value rather than 0 as earlier before the float variable type was introduced.
vnds might be checking for it, like if it's larger/lower than a certain number, and since the variable's a float value rather than int it can't compare to a number. i think.
Can we get a fix for it? Thanks for your help.
I found another bug. This time 2 script files still contained references to ogg sound files. Replaced them to mp3.
New script files can be found here:
http://www.megaupload.com/?d=JJC05OZ2
Please apply this patch after patch >>99
>>104
Is this bug now fixed with the new vnds version 1.5.0?
>>105Yes it seems to be going like the pc version now thanks! only at one time when I skip it crashed and gave me some error on version 1.5.0.
I don't seem to be able to reach Hisui's route. Rather than getting this choice:
2、……いや、やっぱり気分が悪い。
Ciel asked me for a lunch together, but no I can't. I feel really sick.
after asking about Satsuki's dissapearance in class I just end up going down Akiha's route again.
I'm having the exact same problem. Every time I try to get into Hisui route Satsuki keeps killing me..
>>110
well I misread what people were saying possibly, so that may not fix it(it does fix an issue elsewhere with trying to get on hisui/kokaku paths):
choice Go check it out.|Go to sleep.
if selected == 1
jump s47a.scr
fi
if selected == 2
if hisui_regard > akiha_regard
if hisui_regard > kohaku_regard
jump s49.scr
fi
fi
if kohaku_regard > akiha_regard
if kohaku_regard > hisui_regard
jump s203.scr
fi
fi
finote the conditionals, in older versions, it just assumed a name in a conditional was a variable, and if it wasnt set, it was 0. Somewhere along the line string variables were made and so if something in a string wasnt a variable, it was a string instead. This is bad.
say you go through the game aiming for hisui, kohaku_regard will probably not be set. The game will see kohaku_regard as a string, not an undefined variable that should be defaulted to 0, so it will return false instead of the expected true.
to solve this, I just made all words in conditionals to be treated as a variable unless surrounded by "", which tells it its a string.
So...
I recently finished the game with the Senpai true/good end for my second time (though my first run on ds). Everything worked fine.
I haven't played the outer routes before, so I don't want to be disappointed. Hence my question:
Are the bugs reported before now gone with the new vnds versions or are there remaining bugs/problems? Thanks alot!
>>112
try it and tell me.
I didn`t actually bother testing (which is how it normally goes).
Btw, are the side stories from the Tsukihime Plus Disc already included as unlockables in the VNDS version?
I haven't played all routes yet and I'm already looking forward to "Eclipse" very much but couldn't help but wonder whether there was still anything to read after that one.
I see, someone else ported them over. Well, thanks to him then!
This is not as game-breaking as other points, but in the bit where you essentially "choose" the girl for the erotic dream part, Kohaku and Hisui are missing, so their scenes can't be accessed. As a Hisui fan, this is kind of a downer for me ;) Any chance of them being put in there?
Okay, I looked at the flowchart, it's not a coding issue just me forgetting how the bloody game works. Sorry all!
>r21: 21/04/09
Is this the last version of Tsukihime port?
>Invalid File. This error has been forwarded to MediaFire's development team.
>The key you provided for file download was invalid. This is usually caused because the file is no longer stored on Mediafire. This occurs when the file is removed by the originating user or Mediafire.
Can you re-upload this, or combine it with
>>105
?
>>119
I wouldn't mind fixing it myself, but I have no idea what to do with all those things in the script folder.
>>119
http://www.mediafire.com/download.php?jmjz2gcdjzd
I think this should do it. But keep in mind that these are only small bugfixes.
>>121
I'm still seeing aace/aacing/aacering etc. at some points such as early on after choosing to head to homeroom and eat lunch in class:
>"I'm leaving for a while, Arihiko."
>aacing to Arihiko and Senpai, I exit with Yumizuka into the hallway.
Like I said, I wouldn't mind doing it myself but I haven't the slightest clue how to do so.
You could try replacing all of the " aac" with "wav"? Its really easy to do with notepad++, just open up all of the scr files and use ctrl+h to replace all in all open documents.
>Its really easy to do with notepad++, just open up all of the scr files and use ctrl+h to replace all in all open documents
Don't forget that batch replacing created this issue to begin with, so I'm sceptical whether it would be a solution.
>>123
Surely you mean replacing "aacing" with "waving" and "aace" with "wave" and so on (otherwise you'll mess up the sound-commands, I'm afraid). So it's probably easier to do manually if players simply report where they come across these traces of the big file type change change.
>>124
Well its just than most of the words with "wav" have it in the front, "wav"-ing, etc. which is why when they changed all of them, it just turns to "aac"-ing, right? That is why you can use " aac" (putting a space in front of aac since the sound commands use ".aac"). This only poses a problem for words like...-_-" i can't think of one o.0 (I'm pretty sure there is a couple...). If I remember the last time I tried this, there didn't seem to be a problem.
Is there any chance of including the "Skip already-read chapters" feature in the PC release, or is that not doable?
>>126
completely possible, I doubt anyone will actually do it though.
eh, you could always put a variable on each page called 'read', which is checked at the start of the .scr,and is set to true right at the end of the .scr
If true, skip to the next .scr, else continue reading it.
But this'd take some work, so kinda agree with >127
>>128
I think an automated script can be used to automate the entire process. Instead of setting the variable at the end of the .scr, you set the variable before every "jump" command.
I'll try and see what I can do...
Of course, I'm limited to PHP and have no regex experience. Guess it's just substr() for me
Or maybe you could try using a single variable (kinetic) or a variable and the flags (multiple path) for the end of each chapter (so something like setvar read + 1 at the end of each chapter) then just have a toggle in the main.scr and have all of the script files route to a checking .scr that will reroute you to the correct .scr if the variable conditions are met (and the toggle is on), otherwise it will bring you back to the beginning of the story.
o.0 It sounds a little complex now that I say it...Only problem with this is that if you toggle the option on, you will never see the same chapter twice...ever xD until you turn skip already read off.
(Of course, I think you can take the time to specifically put the rerouting on only certain scripts and have it all wonderous and such, but meh its not like anyone is going to change an entire port now).
>>126 and rest
a general "skip read text" feature in vnds would be great.
It's probably not that hard to code. I think something like creating a "seen" file for every script file and setting a bool flag in it for every read text command should do the job. And of course checking the status while skipping.
Or am I wrong?
>>131
I have absolutely no idea (no coding experience xD). But then again, there is already a skipping function (one of the L/R buttons and Y or something like that) that skips the entire script file I think or at least until there is a question (I don't remember).
>>124
>>125
Well it took me a while to get around to it for various reasons, but from what I can tell this seemed to work well enough. I tried it out with a few scenes and the typos are gone and the sounds still work.
http://www.megaupload.com/?d=EDMPZULB
I've managed to create a script that can patch hopefully any VNDS novel to add Skip Previously Read Scenes functionality.
I've managed to create a working copy of Tsukihime VNDS with scene skipping function.
It works exactly like the skipping function on the original NScripter version. There is a toggle in Options. It asks at the begining of every scene if you want to skip it or not.
I should be able to release the patched Tsukihime in 24 hours and the patching script within 48 hours.
>>134
Please remember not to skip choices when skipping a scene.
>>135
Yes, I have taken that into consideration. All choices, if's, variable settings, jumps, gotos, etc will still be executed if you choose to skip.
Here's the link to the Tsukihime patch!
http://www.mediafire.com/?zodol2qjrjm
Instruction within the RAR file itself.
>>136
When are you planning to release the skip-enabler's source code?
At #134 I said I would release it within 48 hours. But now I think I should release it within 48 hours after I can confirm that the Tsukihime one works for most people
where is kohaku's road?
Are we sure it works? I keep trying to patch it, but whenever I press "Options" it just plays "Eclipse. Am I doing something wrong?
Darn, forgot that different set of options mean different set of conditionals....
Here's the fixed main.scr:
http://www.mediafire.com/?yn5zn1z3mmm
And a new RAR for new downloaders:
http://www.mediafire.com/?gl03zvj0ggw
Hope it works now....
Thanks a lot Volvagia! It's working fine :)
>>136
Are you still considering to release the source code?
Yes I am but real life stuff is preventing me from dealing with a few final things before releasing. It will be out soon if I don't forget about it.
is there supposed to be no voices?
Yeah.
Converting the sound to aac is all well and good, but now everywhere it says "wav" in the script it says "aac" instead.
"She aaced at me" and so forth.
What you can do to quickly fix that is to use all replace to change "aac" to "wav" using anything (I prefer notepad++) and then use all replace again to change all ".wav" to ".aac" (note that the "." is there) and it will fix that right up.
it kept saying:
clear text
clear text
clear text
clear text
i was using 1.4.7 vnds
is it the vnds's fault? and this was with volvagia's new download when i clicked options
>>149
Go to weeaboo.nl and download VNDS version 1.4.9, since that is what supports the cleartext function (otherwise you will see that everywhere xD)
i know this is kind of reviving the dead, but i can't seem to enter hisui's route. the choice:"Ciel asked me for a lunch together, but no I can't. I feel really sick. " doesn't appear.
I'm using 1.4.7 vnds o.o
Are you sure you finished the other required routes before you can rape the maids?
Well, rape might occurr before you finish a route, but at least "do"...
if you mean arcueid's route and akiha's route, then yes didn't do ciel's yet though
Hey, im new to this.
I am using R4 and its homebrew software.
Ive put several novel files in the novel folder, but when i start it at my NDS it always says that no novels are installed.
what to do?
>>153 Me neither, it just seems to skip the option and automatically choose to have lunch with Ciel