I just thought it's a great idea.. :P
NOPE!
LOL hilarious idea, retarded on so many level though...
no videos in vnds
you could do frame by frame pictures so as to make it look like a video but you would have to create the pictures by yourself :O.
Also if the novels half translated not many people are going to want it
That's another far-fetched idea. School Days is over 8 Gigs, that's about 50 episodes of anime. It would result in gazillion images that VNDS won't even be able to handle. VNDS can even barely play FSN. Not to mention that since it's anime, it's not scripts, but subs.
>>6
You actually wouldn't have to create the pictures by yourself xD. There are programs that can split videos into frame by frame images (though it has to be a supported format xD).
>>7
xD A better way to put all of this in perspective is that at max the DS can run 60 fps. Obviously we can't use that many frames, so lets just say we are going at 1 fps, totally destroying our video but that isn't the point.
At 1 fps, for a video that takes just 1 minute would need 60 images. This isn't really much of a problem until reach roughly 50 minutes (so about 2-3 episodes), in which case, you have been watching a video at a horrible 1 frame per second for less than an hour, and it took 3000 images to accomplish (more than fsn).
To even get a decent quality of a video (maybe 20-30 fps), a minute video would require at least 1200 pictures.
So in the end, Chass is totally right. Trying to make a video for vnds using frame by frame is pretty much beyond suicide (plus the loading time for the novel would be ENORMOUS xD).
So then, how hard would it be to add in video support? By converting videos into some format (maybe it's changed to where it can be anything, that was 3 years ago) you could watch stuff on the DS through moonshell or whatever. A decently encoded 45 minute video at 24~30 fps was... well, I don't remember. Somewhere between 100 and 200 MB and ran well (.... I watched a few episodes of X-Files on my DS).
So yeah, assuming School Days had a video format you could manipulate (I know nothing about the VN), how hard would it be to add video support into VNDS? Does anybody know?
>>9
For video support, mostly the only things accessible as of the moment is by tunavids (specifically converted .avi), dsvideo (.dsv), dsmovieplayer (.dsm that M3Sakura can use), and of course moonshell's .dpg (preferably .dpg4).
Out of the four, .dpg has the best compression vs quality, but I have never heard of anyone apart from Moonlight who has ever implemented .dpg support into an .nds file (mainly because Moonlight made the .dpg format xD). Of course, there is the source code for the dpg converter and it can probably be used to create a viewer, but we would anoNL, Jake, or another great coder to understand the source and implement it into vnds.
Hmmm... I'm sure they've looked into it before so I guess it must either be way too hard or not worth it. But I could look into it, I do know c++, c#, and java (minuscule amount of assembly >_>). However, I can't get the dang program to compile on my computer, either in XP 32 or Win7 64. It aggravates me.
There's still the issue of it being untranslated, and although there's an "active" group translating it, it took them over 2 years just to do the first episode. It's highly unlikely we'll ever see it translated before we die.
So, who wants to develop a video implementation that supports the game's engine, all for one "average" game that's not even translated? VNDS project is pretty much dead in the first place.
>>12
xD Well actually its less about implementing video for the game now and more of implementing in general. I wouldn't say the VNDS project is dead exactly (it is open-source), we just need some more coders xD
Yeah, there have been a few times where I thought "well, no video or animated gif or even a fast picture changer, what can I do?" when I was writing my own. Adding things like this would also allow you to stick in the intros to many VN, such as Umineko.
Umineko has a pretty neat intro video.
Don't forget that Infantile Paralysiser (aka Moonlight) was able to make Moonshell and other amazing programs because he had possession of an actual Nintendo DS dev kit. Which is sadly why he vanished from the homebrew scene two years ago, legal pressure from Nintendo.
His final prgram DSMPlay offers the absolute best video and audio quality playback imaginable on the DS, utilizing MJPEG of all formats. But the size of DSM video files is ungodly. Literally a couple of MB per minute of video.
>>15
o.0 How could Moonlight have vanished, he/she just released Moonshell2.10 stable like last week.
O_O What!? I had no idea! All I knew was that he'd been forced by Nintendo to close his website back in late 2007 and relinquish the DS dev kit back to them. I had no idea he was still working on homebrew. What's the address of his new website!?
A couple of MB per minute isn't bad. Just means that the video is high quality, which considering the power of the DS, is pretty amazing.
I wonder, does anybody know anything about Bink video stuff? It seems to have pretty low filesizes and good sized videos for the DS (and lots of other stuff).
Ugh, yeah, wasn't thinking about the whole "it's a commercial product" thing. $6000 for a normal license on DS? Who knows how much it would be for something like this, considering it says to email them. Oh well.
On the flip side, if I ever become a member of a small/medium game group or something, their terms seem awesome. No royalties, one time payment to get their SDK per game, and apparently discounts for bulk and multi payments. Nice!
Use to use Bink Video Smacker as part of a process to convert and reduce certain format video files to play on the Dreamcast through DC_DivX.
Niggers must all want to die.
Niggers must all want to die
KKKKKKKKKKKKKKKKKKKKKKKKKK
-facepalm-
Great...we actually have an idiot attempting to spam a forum that only five to ten people actually visit...Are you telling me that spammers have now degraded to the point that they can't annoy the large forums and thus have to resort to chatting with people that can survive even with NSFW images being spammed -_-"? Either you sir are aiming much too low, or you are just an idiot.
It's true. Forumers nowadays have a lot more experience (and less IRL) so they can deal with spammers.
Although this maybe a onetime thing.