Possible VN titles for future porting. (40)

1 Name: game player s : 2010-02-23 21:32 ID:RGd3PSZP [Del]

There's a great number of VN's I'm curious as to the possibility of seeing ported over with VNDS in the future. I know nothing of programming so if some of these titles aren't possible then my apologies for suggesting them.

Bittersweet Fools - Minori
Another adult only title, but what's interesting about this one is that Minori released a conversion tool on the games' official site that allows you to convert your installed copy of the game into a ported version for the more recent color Palm PC's. Story and artwork for this game were done by the same guy responsible for Gunslinger Girl, which is an awesome anime series.

Chu! - Saga Planets
Interesting looking title, but I've never seen a screen shot of actual gameplay, so unsure if it would be possible to port.

Wind: A Breath of Heart - Minori
Another great looking Minori title.

Kaze no Uta - Milksoft
I only have the edited Dreamcast version of this title, but here again I've seen nothing complex done in this title and it seems really interesting. The PC version was an adult only title.

White Illumination - ?
Another title I've had the chance to play at least some of. A very simple VN title that seemed to be quite interesting. Don't recall which company made it.

IZUMO - Studio Ego
Never played it, but it looks incredible. Adult only title.

Tokimeki Memorial - Konami
The kicked off the popularity of this genre of game in Japan.

NEC Inter Channel / IC Inter Channel - various titles
Only played a couple of the Inter Channel titles and they seemed to both be running on the same, bland game engine. Which is to say that VNDS is likely a far more complicated game engine than what they run off of. Harusame Youbi and Miss Moonlight were the two titles in specific that I played, but I've read the rest of their releases played out identically.

2 Name: game player s : 2010-02-24 05:54 ID:9G2gS7vr (Image: 859x1201 jpg, 201 kb) [Del]

src/1267019684598.jpg: 859x1201, 201 kb

My mistake. Kaze no Uta was merely published by Milksoft. Rainsoftware was the developer.

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4 Name: Anonymous : 2010-02-24 11:17 ID:fHzkODao [Del]

^^ NOt a VN

5 Post deleted by user.

6 Name: Anonymous : 2010-03-02 09:34 ID:VKa4m9At [Del]

>>1
I have to protest if you call TokiMemo a visual novel. Tokimeki Memorial with its parameter-building system is a galge/datingsim by all means, and it certainly did did not kick off the popularity of VNs. It was probably the opposite, VNs diminished the popularity of the galge genre.

In Japan, visual novels were and still are often described with the broad term "adventure game", while parameter-based games like PiaCarrot and TokiMemo fall under the equally broad "simulation" term. So even when using broad categories, Tokimeki Memorial and stuff like FSN don't mix at all. Both games focus largely on characters, but Fate puts emphasis on telling the background story and character backgrounds, while Tokimeki Memorial puts emphasis simulating a relationship between the player and the characters. DatingSims don't need an epic or dramatic storyline in which the protagonist plays a decisive role, in fact most protagonists of the genre won't even have a fixed name!

7 Name: CXBlackCatXD : 2010-03-02 11:24 ID:UMZe1dIY [Del]

>>6
You deserve a +1 for a heartfelt response xD. Your post has totally made my day.

8 Name: Gradow : 2010-03-02 11:51 ID:AXIRX3Zv [Del]

as far as I'd like to agree, due to the fact that some eroge are incredibly horrible when it comes to story, I think the general concept is that if it's a novel and it's visual (using text, images, sounds and whatnot) then it's a visual novel.
As you said that might not be the correct classification, but just to make life easier, let's just say they are the same, ok?

9 Name: hurrdurr : 2010-03-02 17:32 ID:Duxr3AO5 [Del]

i think its kind of silly to argue that this isn't a vn simply because its different from FSN. its still a vn, it just emphasizes simulating a relationship. saying that that disqualifies it as a vn is simply ridiculous.

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11 Name: LordTeapot : 2010-03-05 16:02 ID:Y/GAIUmz [Del]

I think the important point is if it works in ht esame way as a visual novel and if it can be ported to VNDS successfully, I have no idea what the game is like but noone as of yet has brought up technical issues. Although personaly im fine with any VN so long as it has a decent story, I do get annoyed at how some VNs storys revolve around ero content. So from the term "Dating Sim" ium afraid that other than my common sense response I will not support this any further.

12 Name: game player s : 2010-03-05 19:22 ID:T9n/pT+p [Del]

Well, also of importance is that in order to successfully port any of these to VNDS two major hurtles must be cleared.

  1. There must be an English translation of the script available.
  2. The person(s) intending to port the game must have access to a copy of the game.

And I'm not entirely sure what manner of file format images and sound files for any of these titles may be stored in with these titles either. So that could also wind up being a major issue I suppose.

From personnal play experience, I know that all of the NEC Inter Channel titles I've played, as well as the following titles, all play out like a standard VN.:
Bittersweet Fools
Kaze no Uta
White Illumination

13 Name: Anonymous : 2010-03-05 21:11 ID:5881QvIm [Del]

Overdrive makes the best visual novel games! Like Kira Kira and eilsweiss or whateer it was.

15 Name: Anonymous : 2010-03-08 23:30 ID:9/mqPrC5 [Del]

>>8

>I think the general concept is that if it's a novel and it's visual (using text, images, sounds and whatnot) then it's a visual novel.

Yes, but Tokimeki Memorial is no novel. It's not even a set of short stories. It's a game. Which you can actually lose. If you've driven yourself into a corner by making "bad" choices repeatedly, you cannot just escape a dead end by loading the last savestate and choosing the other option, like you could in a visual novel.

>>11

>I think the important point is if it works in ht esame way as a visual novel and if it can be ported to VNDS successfully, I have no idea what the game is like but noone as of yet has brought up technical issues.

And it would be extremely hard to port to the VNDS (even if you cut out all animation and stuff) because of its system providing constant choices to the player. Maybe not as hard as something like Sengoku Rance (which is no Visual Novel either), but definitely too hard for all reasonable attempts.

Also, I don't know of any Tokimeki Memorial translation project that even got 30% of the game done before quitting. It's been the of Holy Grail of fan-translations for quite some time now, so I guess it is very hard to hack in all of its incarnations. If it is already hard to extract and reinsert scripts for a translation, extracting everything and reassembling it in a totally different environment like for a VNDS port should be even harder.

16 Name: Anonymous : 2010-03-08 23:33 ID:9/mqPrC5 [Del]

The next more reasonable try would be to port Welcome to Pia Carrot, which has a similiar system and got a full English translation lately. In fact, you should go and play it right now. It's great and it will surely take away from you the idea that DatingSims are Visual Novels. It will also very likely make you give up on any porting fantasies.

17 Name: Anonymous : 2010-03-11 10:51 ID:gE/iaYz/ [Del]

>>13 Kira Kira was awesome!! I've played it(English translated) ver on my iPod and the story was very good. It's about a bunch of teens wanting to do something for cultural festivals and decides to form an amature punk band, which was more hit than they thought and ends up going on a tour! Beautiful music and story. It's about 30-40 hours long.

18 Name: Raidosu : 2010-03-11 12:33 ID:5orbkmZt [Del]

>>17

It would be great seeing a KiraKira VNDS port, but I don't think that's going to happen anytime soon(meaning probably not this year) if you think about just how many files it has.

Just for reference, it has 1,280 or so image files in total, with at least half being character-related.

It also has exactly 9,883 audio files including BGM and sound effects.

19 Name: Gradow : 2010-03-11 14:10 ID:XZm8vWBU [Del]

>>18

But FSN has over 3000 images and got ported...

20 Name: CXBlackCatXD : 2010-03-11 15:34 ID:UMZe1dIY [Del]

>>19
xD But FSN is like a staple visual novel. It wouldn't be a visual novel reader without the ability to read Tsukihime and FSN lol.

21 Name: Gradow : 2010-03-11 16:15 ID:XZm8vWBU [Del]

>>20
Yeah,, but if someone managed to port it, then definetly someone will be able to port KiraKira

22 Name: Raidosu : 2010-03-11 20:49 ID:5orbkmZt [Del]

>>21

For one person, probably in no less than a year while juggling things such as education and work.

23 Name: Anonymous : 2010-03-11 21:18 ID:S5UOJEn2 [Del]

Heh, they did it for iPod! Are you sayin ds is lesser than an iPod? I'm pretty sure it's doable cept the file size including sound would be roughly 800mb

24 Name: Raidosu : 2010-03-11 22:49 ID:5orbkmZt [Del]

>>23

If it were 800mb, there'd be no point making it and everybody would be better off with buying the PC version from MangaGamer.

Which possibly raises another issue, I'm sure MangaGamer wouldn't want to see a DS version that people can download for free(even if it is a poorer quality) because it's practically the same as piracy.

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26 Name: Anonymous : 2010-03-12 11:17 ID:qn8yOGra [Del]

How about Desire or Divi-Dead? These are far older than 10 years and have professional English translations ready.

27 Name: Ikkimashou : 2010-03-12 11:58 ID:S5UOJEn2 [Del]

lol almost everyone who can run vnds on their ds are pirates..

28 Name: Anonymous : 2010-03-12 15:58 ID:CPMBG0kG [Del]

>>22
It would hardly take more than a week (Tsukihime took 3 days, while I was going to school).
Porting is easier than you think.

>>24

>If it were 800mb, there'd be no point making it and everybody would be better off with buying the PC version from MangaGamer.

portability, and flash memory is cheap (4gb microsd cards are under $20 or something)

>Which possibly raises another issue, I'm sure MangaGamer wouldn't want to see a DS version that people can download for free(even if it is a poorer quality) because it's practically the same as piracy.

conveniently, I dont think anyone here cares about being a pirate. And its not like the original PC version isnt piratable.

29 Name: Raidosu : 2010-03-12 17:43 ID:5orbkmZt [Del]

>>28
Okay, firstly, Tsukihime has absoloutely no voice files that need to be sorted through among other things that would make it easier to port.
Now;
If it were 800mb, there'd be no point to it because the full version is only around 1.1GB.

Sure, I don't think anybody here cares about being a pirate either, I sure don't care that probably everybody here's a pirate.
I'm not trying to 'moralfag' here, but producing it would be illegal, and take a tremendous effort.

30 Name: Anonymous : 2010-03-12 18:12 ID:CPMBG0kG [Del]

>Okay, firstly, Tsukihime has absoloutely no voice files that need to be sorted through among other things that would make it easier to port.

Voices add almost no effort to the porting, just a lot of time as you watch them all convert (while you go and work on the other parts).
And then another 5 min as you figure out how to make your conversion tool catch voice commands and suppply the vnds-compliant equivilent.

>If it were 800mb, there'd be no point to it because the full version is only around 1.1GB.

I dont see how filesize has any bearing on whether there would be a point to it or not.

31 Name: CXBlackCatXD : 2010-03-12 20:22 ID:UMZe1dIY [Del]

I actually agree with anonymous ID CPMBG0kG. Porting is jack easy and quick to do. The only reason it takes people a long time is because they aren't really dedicated to it (like me xD, I'll work on porting when I feel like it, but its more of a side-burner thing).

The main point of porting visual novels is not to make it smaller, its to make it viewable on-the-go, so there is a point.
Technically, all the visual novels that have been ported are ported illegally anyways. Unless someone made a visual novel themselves (only ShinseiTom atm has one out I believe).

32 Name: Ikkimashou : 2010-03-12 20:46 ID:S5UOJEn2 [Del]

Huh, I have always thought porting a game would take over a year as only a few vn were available for vnds here. So it's actually quite easy but lacks motivates people huh... That's a shame. Well, kanon and clannad sure is taking their time then lol.

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34 Name: Raidosu : 2010-03-12 22:28 ID:5orbkmZt [Del]

>>31

Sure, all the visual novels that have been ported are illegal, yet most of them are fan translations and I highly doubt any Japanese companies would learn about it.

However, KiraKira wasn't a fan translation, it was an official release. Not to mention an official release that hasn't even sold half of what Mangagamer expected.

Don't get me wrong, I'm not saying there shouldn't be a port for it -- there really should be. But for the time being, until it reaches Mangagamer's expected sales for it or near that amount, anybody porting it should feel relatively guilty.

It's like pirating an indie game, when the purchase price is $10.

35 Name: ShinseiTom : 2010-03-13 00:07 ID:/ugylyzA [Del]

Rawr, only (really?) original VNDS title FTW! But really, talk of pirates on a board for a program that appears to have been made almost exclusively for porting commercial visual novels and has links to fully downloadable VNDS version of many commercial games seems inane. It's just not worth bringing up in my opinion.

36 Name: Anonymous : 2010-03-13 03:48 ID:CPMBG0kG [Del]

>Don't get me wrong, I'm not saying there shouldn't be a port for it -- there really should be. But for the time being, until it reaches Mangagamer's expected sales for it or near that amount, anybody porting it should feel relatively guilty.

I am seriously tempted to port it now just to be a dick.

37 Name: XaTh : 2010-03-13 07:58 ID:M09hZbPa [Del]

>>31

I understood how it works after reading your tutorial on the wiki... Since the whole porting stuff is pretty new to me it takes me quite some time to progress, but I agree, it's rather easy..

I think the main problem why there is so few people porting games is the lack of knowledge how to actually hack the games to get the stuff needed for a Port. I for example don't know how to use crass etc. properly.

38 Post deleted by moderator.

39 Name: Ikkimashou : 2010-03-13 11:20 ID:S5UOJEn2 [Del]

Ew pics should be forbidden or something now.. Well I hope the top 10 vn gets ported this year! At least a few of em

40 Post deleted by moderator.

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