Since I've been messing with this for a little while now, putting it up here on the board only seemed appropriate. Because I have more free time than I know what to do with, here's a sort of text adventure visual novel.
I got the inspiration from Radical Dreamers, a prototype to Chrono Cross released on the SNES Satellaview exclusively in Japan. In 2003, Demiforce released a rom hack of the game translating it into English. I recommend everyone to read it. Considering using VNDS means having a cart of some type, putting an SNES emulator on it and playing through the game on their DS should be fairly simple.
My game doesn't completely copy Radical Dreamers, it's my own story I've been thinking up on the fly as I go. Right now I don't have random battles like Radical Dreamers, though emulating them wouldn't be hard. Anyway, enough talking, link:
http://www.mediafire.com/?rlu3lhxv43399hn
Feedback would be appreciated. Be warned, it ends at a cliffhanger (totally unintentional). I'm trying to write a suspense/horror game, but I'm sorta a novice at it, so don't expect anything to really scare you. Also know that there are MULTIPLE WAYS of doing some things, of which some lead to death.
Newest version.
http://www.mediafire.com/?u1w7wwzewhkc104
Hey,
Just downloaded the latest version, I'll so I'll get back to you on feedback. looks good though!
Newest version, release 3
http://www.mediafire.com/?9abbrq91yvr3vya
I have not tested this one AT ALL. No time to do so. I just finished the midgame event a few minutes ago and I'm leaving on no-computer vacation in 20 minutes.
So if it errors out somewhere, sorry, but I won't be able to fix it anytime soon.
Also, this one ends nicely (as long as it doesn't screw up before you get there). Also, don't run it in devmode. I have no idea if that will screw up your saves, as I have it doing some funky stuff.
Release 4
http://www.mediafire.com/?mtmg3zacnpd1a5w
As the 3 people who downloaded release 3 might know, the game was crippled pretty badly script-wise. This release should fixe all that. Now you CAN finish the puzzle lock and get in the final area of the game.
Hope those few who try enjoy.
And pardon the roughness and grammar errors in the finale. I was rushed when I wrote it and haven't had time to go back through it to make it read smoother. However, it should at least WORK. I would recommend saving before opening the Arboretum doors.
You know, all that stuff I wrote up there REALLY makes it sound like this release has the entire game. It's not, it only gets somewhere between a third and a half of the way through the story.
And what the heck, "fixe"? I really need to stop writing when I'm dead tired. I guess being stuck in a vehicle for 20 hours will do that to you.